- Friendly bomber fire - isn't
- You are not superman - dictor and Naga pilots take note
- A gaping hole in your hull is EVE's way of telling you to slow down
- If it's a terrible fit, but it works, it isn't terrible
- Try to look T1 fit - the hostiles may be low on ammo and not want to waste a round on you
- If at first you don't succeed, get out the batphone
- If you are forward of your fleet, the hostiles will have optimal range scripts loaded
- Never warp to the 'x' of any pilot braver than yourself
- Never backstop an FC crazier than you
- Never forget that your doctrine fit was the cheapest fit your theorycrafters could come up with
- If your gank is going really well, it's bait
- Hostiles will only attack you on two occasions: when they're ready; when you're not
- No plan survives long-point range
- There is no such thing as a perfect fleet comp
- 30km bombs always detonate in 27km
- With a free kill on the line, there's no such thing as a carebear
- A de-aggressing hostile is one who is rejoining his much larger gang on the other side of the gate
- The easy route to your destie is always gate-camped
- Teamwork is essential - it gives the hostiles other primaries to call
- If you are low on everything but hostiles, you're on grid
- When you have secured the field, make sure the hostiles know it, too
- No combat-ready fleet comp has ever held up to doctrine
- No doctrine-ready fleet comp has ever help up to combat
- If the hostiles are within optimals, so are you
- The only thing more accurate than hostile bombs are friendly bombs
- The batphone will fail as soon as you have a hostile super tackled
- Jabber pings become ineffective at night and in RUSTZ, especially in both
- Anything you do can get you killed, including nothing
- When both sides are convinced they're about to whelp, they're both right
- High-SP pilots are predictable, but New Eden is full of noobs
- Overview-Bug Motto: Pod 'em all. Let Diplo sort it out
- Your gang will land on grid 5 seconds after you're already down
- Bombs are equal opportunity munitions
- The script you need will be the one you didn't bring
- The damage type you have loaded will be your hostile's strongest resist
- When in doubt, burn out your high slots
- When you're low on ammo, the hostile will be able to keep his transversal up
- PvP experience is something you only get after you need it
- If you get out in structure, it means you were smart enough to think of a plan, dumb enough to try it, and lucky enough to survive
Lovingly adapted from a slightly better-known version.
Nice list. The last one is my favorite.
ReplyDeleteFor the last one you are also obliged to post "THIS BOAT IS ON FI-ERRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!" in local so the song gets stuck in the hostiles heads.
ReplyDeleteNow it's stuck in MY head! You bastige!
ReplyDelete