Wednesday, August 8, 2012

The Minutes

INB4 blogosphere gets swallowed whole by Inferno 1.2 discussions...

Holy Mother of Mercy. The CSM and CCP have finally agreed upon and published the minutes from the CSM summit held months ago, and after a full read and some re-reads of specific sections, here are my thoughts.

  • We have finally returned to the state of things as they existed pre-Incarna. Players are more or less satisfied with changes coming down the pipe; no major new content this winter but a rework of some things players have been griping about for a long time. There is some grumbling; there's ALWAYS going to be grumbling. But at the very least there is no "OHGODOHGODWE'REALLGONNADIE!!!" making the rounds. None that is being taken seriously, anyways.
  • That said, the current development cycle as outlined by the devs is a bit troubling. Disclaimer: pure speculation to follow...As it stands, we're currently on a trajectory in which resources that were supposed to be dedicated to EVE may end up re-purposed towards DUST514 in order to help get it off the ground when it launches. If that happens and EVE gets the 'temporary' backseat treatment it will mean we'll have successfully gone 18 months with little to no new content. With the focus mentioned on the Incarna prototyping being done at the moment it could be a full TWO YEARS before anything resembling a "true" content expansion is released. How's THAT for soon(TM)?
  • It was mentioned at one point that there is no "Jesus Feature" planned for release until at least 2013. Ring mining at this point seems the most likely candidate. I don't necessarily have a problem with the one new content item being an industry one. If anything needs re-balancing, it's the allocation of New Eden's strategic resources. But being primarily a combat pilot. I want combat stuff. Admittedly, this is more me being petulant than anything else.
  • It seems that EVE has settled into an expansion pattern of content in the summer, iteration in the winter. This summer's expansion would actually be an exception to that rule, but generally it holds. It makes sense given that EVE sees its largest drop-off in activity during the summer, when students are home from uni and families go away on holidays. Conversely, EVE sees its biggest surge of activity following expansions. Why not do everything you can to prop up those summer numbers?
  • MASSIVE props to everyone who worked on preparing and editing the minutes. It was no doubt a tremendous undertaking. However the format of the minutes needs work. I truly DO appreciate the level of detail provided, as accountability is becoming an increasingly important issue with the CSM and will only become more important as time goes on. So the inclusion of a transcript will be a necessary evil, even if it does make the final document a bit unwieldy. However, a meaty outline at the head of each section would go a long way towards making the document more readable.
  • I find it disturbing that CCP is still iterating and developing with an eye on the NEX store and RMT possibilities. I really just want this to go away completely. I understand that's not my decision to make, but all the same. The whole thing hangs over EVE like an ugly black cloud that just won't quite move on to the next town.
  • There are some seriously pro-active members on the CSM, there are some grievously inactive members. I'm not here to name names or point fingers, but the document was extremely helpful in terms of figuring out who is who. 
  • Personal bias: there is a LOT more spitballing that takes place at these things than I previously realized. I think it's a great thing that people representing the players get to participate in this process, but it does highlight the importance of having a diverse delegation, as you need to be able to consider each individual area of the game from the proper perspective. I still hate reading the "Wouldn't it be awesome if..." stuff. I'd rather focus on what's in the game than what COULD be in the game.
  • CCP Unifex seems to have a firm handle on balancing the game of EVE versus the business of EVE, and how to make use of the tools the CSM provides him. The more I read about what he has to say, the more I appreciate his approach.
  • It was a little disturbing to see the CSM solicit CCP for guidance on how best to run the CSM. Not only do we now have delegates who have served multiple terms, but they are delegates serving on a PLAYER-RUN and PLAYER-APPOINTED council. I'd feel better if they were taking more initiative in setting up their own rules and regulations. I understand that CCP Xhagen has to approve everything, but this should be more of a rubber-stamp process than asking him to puppy-dog them through the process. You open the council up to SERIOUS abuse by CCP otherwise.
As I said, just some loose thoughts based on my interpretations. If I've grossly miscalculated or misunderstood something, I'm not terribly worried. I'm sure you'll let me know. You're EVE players, after all. ;)

Sunday, August 5, 2012

Blog Banter 37: The Review

With Blog Banter 38 now up and running, it is time to call to close Blog Banter 37. After seeing A Scientist's Life in EVE do such a great wrap up of BB36, and in a bid to protect Seismic Stan's sanity for at least one more month, I thought I would heed the to call to review the 31(!) responses to this month's burning question!

Inspired by a series of events transpiring outside of the game, Stan posed the following question:

"EVE Online sits on the frontier of social gaming, providing an entertainment environment like no other. The vibrant society of interacting and conflicting communities, both within the EVE client and without, is the driving force behind EVE's success. However, the anonymity of internet culture combined with a competitive gaming environment encourages in-game behaviour to spread beyond the confines of the sandbox. Where is the line?"

Here's what New Eden had to say:

BB37: Do Unto Others!
Rixx Javix, proprietor of EVEOGANDA and leader of the Thukk You, Frill Me movement is first in line and opens his response with a bang. Invoking the Golden Rule and clarifying CCP's role in interpreting the application of that rule, Rixx's response is a brusque reminder that society, virtual or otherwise will tolerate only so much before turning you over to people who will make violating the EULA the least of your problems. 

This Far, No Further...
Eve is Real. And in this reality, Confessions of a Closet Carebear paints a picture of a world that has both a light, positive side and a dark, negative one. He then applies the two to a concept termed the 'Eve Bubble' to create a loose framework for determining how far is too far, and for determining whether Eve is Real or Eve is Too Real.


Faking It
Nikolaj Vincent at Eve Stratics begins his entry with a consideration on the utility of EVE by discussing both the outlet for unhealthy behavior it provides and the social training ground it can be. By examining the juxtaposition of EVE against the backdrop of real life he creates a playfully interesting argument for why breaching the sandbox might not be such a terrible idea after all. 

Grit in Your Guts
That faithful Kiwi at Aggressive Logistics raises the possibility that the line in question is in fact a moral one; a question of someone's character and belief system in equal measure. The futility of using this as a barometer for determining how much of what we do in-game is acceptable is discussed, before drawing a line of his own. Only this line isn't drawn in sand, but in flesh and blood.


The Line in the Sand
Kuan Yida at Random Posts from Auga also suggests that the line in question is moral in nature. He briefly describes his own personal code of ethics in our "troll's paradise" before outlining some specific examples of acceptable and unacceptable behavior. Again we see the "in-game good, out of game" bad framework discussed in some detail.

Eve Is Full of Idiots
In what might be my favorite post title, Notes from New Eden sums up their sentiment perfectly while leaving the door open for exploration. They discuss how we're all idiots in EVE and how we're all equally wrong in some way or another. NNE also notes the uniqueness of Eve's tendency to blur the edges between it and real life and concludes that ultimately it is up to the the law of whatever land you live in to help you mitigate any threats the idiots may wish to inflict.

Drifting out of Touch
Aurelie at Emergent Patroller uses a deeply personal experience to teach us that meta-gaming and line crossing are nothing new in the world of Eve Online. She talks about her emotional reactions to those events to explore how irrational people justify irrational actions, as well as the precautions one can take to avoid becoming a victim. I'm trying hard to remain impartial here, but this has to rank among the most powerful responses to this crucial question.   

It's All About Consequences
From Orakkus at 2nd Anomaly from the Left comes a thought-provoking piece on the "fictional" distinction between our in-game and out-of-game selves. He approaches the question from the angle of consequences, and how it is these consequences rather than the actions preceding them that define the line, as well as whether or not we've crossed it.

Lines in the Sand
Mara Rinn of Rinn's Rants begins her response by categorizing the pilots of New Eden as either "polite gamers" or "boundary-pushers", and uses this distinction to illustrate who really decides where the line is. She also considers CCP's perspective on the matter and imagines their response would be truly polarizing.

When Did it Get So Fuzzy in Here?
In his debut post, Morg Braktar discusses the moving target that is the "line" on his blog Quiet as a Morg. Morg reduces the line to its most basic existence inside each one of us before expanding his view outward towards the EVE community at large. Ultimately, he concludes the line exists only where we as a community commit to upholding it. E Pluribus, Unum, friends.

Where's the Line?
Anshu Zephyran of Structure Damage offers a concise yet insightful post regarding the definition of the line and the difference between in-game violence and out of game violence. For Anshu, it just so happens this magical persistence we adore in game is the very element that defines how far is too far.

The Line in the Mind
TurAmarth ElRandir of A CARBON Based Life takes a step back from the game and uses an instructive example from an overwhelmingly popular US television show to teach us that even though the line is vague and can be morally subjective, it is as internalized in us as our own conscience, and that Jiminy Cricket might have been on to something.

Don't Cross the Line
"Eve is real, they say. But how real can we allow it to be?" Virto Nex of Cannon Fodder begins. Virto narrows his gaze on the reality of EVE, in that it is merely an escape from the persistent reality we live and breathe every day. In pondering the interaction of the outlet EVE provides and the players that plug in,  he considers the relationship between a player's actions and the consequences of those actions as well. Play nice, kids. We're all here for the same toys.


What Happens in New Eden Stays in New Eden
Lukas Rox of Torchwood Archives opens his response up with a brief thought on internet anonymity and how that skews behavior in the absence of perceived social consequences. As have other entries in this banter, Lukas acknowledges that CCP has their strict definition of where the line is, and uses a personal example to illustrate the fact that the players and CCP differ in their willingness to accept anomalous social behavior so long as the consequences for doing so aren't severe.

The Line in the Sand
When he tells you that the "line" as we've discussed it doesn't exist, you'd be forgiven for thinking that Splatus of A Journey Through the Mind was about to fall in line with many of the other banterers and tell you that the line was subjective. The trick up his sleeve is obvious when he explains why the line doesn't exist: we don't exist either. The rest is best explained by Splatus in this engaging and provocative response.

Cracked Rear View
Breaking with tradition, Ripard Teg of Jester's Trek weighs in on this particular blog banter with a glimpse into the DNA of EVE Online and MMOs at large. And just like any 'gudfite' in EVE Online, he's brought friends, most notably Aristotle. I'm assuming we're going to forgive him for naming his piece after a 'Hootie and the Blowfish' album, since he's Jester and he gets away with these sorts of things. ;-)


The Line
Kirith Kodachi of Inner Sanctum of the Ninveah briefly weighs in by eschewing the Golden Rule. Thinking he's drawn his line in the sand, he's shocked to discover it to be quicksand, and that he has himself fallen in...

A Line Removed
In this piece by Winterblink of Warp Drive Active we discover that the line has actually been stolen. A little bit of creative sleuthing reveals the true culprits, and why this game that is such a clever mix of "holyshits and whatthefucks" has driven us all to become such bloodthirsty bastards.

Shredding the Fabric
Corelin from Mad Haberdashers drops by to put in his two cents, citing the "John Gabriel Internet Dickwad theory" before pointing out that the line isn't as nebulous as people make it out to be. Good news, asshats; you're still in. 


What Happens in New Eden Stays in New Eden
Morphisat, author of the aptly named Morphisat's Blog steps in and offers a brief summary of BB37 to that point. Suggesting a hard line, with a soft, chewy "spy" center, he summons the ghosts of Machiavelli before taking his leave. 


Placement
A play in three acts, by Blastradius1 of Blastrad Tales. Act One: A sandbox, two players, and a disagreement. Act Two: John Q. Law, shades of white and black writ gray. Act Three: A penny turned, it's second side considered. The whole of EVE in perspective, windowlickers be damned. 


A Wretched Hive of Scum and Villainy
Drackarn of Sand, Cider, and Spaceships starts his way in Jita and winds his way throughout the rest of New Eden to show us that this game truly celebrates line-crossing in any number of forms we might personally find distasteful but that are accepted in aggregate. He also considers the notion that any line we had has been trampled to death by those fighting to get across it first. 


The Matrix Has You
Eve is real. A Scientist's Life in Eve was there. In game and out, Eve is real. He considers the ramifications of that and defines where his own line stands in the process. And while you may run afoul of him in-game (I wouldn't, he'll blow you up), running afoul of the law is another matter entirely, in-game or out. 


The Double-Edged Sword
Tommy Rollins of Rollin's Ride in Eve invites us to consider the duplicitous nature of Eve players as well as the line itself. Citing both soft and hard examples of that line, what truly fascinates Tommy is to what degree we players appreciate having two sides to choose from.

Human After All
Hans Jagerblitzen, current CSM delegate and author of Hans Shot First, calls into focus the grand social and psychological experiment that is EVE Online. In doing so he reminds us gently at first, then more directly that despite the environment that the game has created, it will never absolve the players who participate of accountability for their actions or the responsibility that comes with the very human ability to choose.

Trichotomous
I, Firstly, writing at Flying Silent, am the man behind this particular entry. In it, I attempt to devise a philosophical framework for defining the line, what falls within the boundaries of it, and what lay beyond. By examining what constitutes the game, the meta-game and the exo-game, Marvel as I confound and confuse before ultimately clarifying my position.


Morality Is a Social Contract
Adhar Khorin of Margin Call examines the line in the context of social contracts that exist both in-game and outside of it. They are indeed two separate contracts, with key differences between them that help us determine "good" from "bad."

Pandora's Sandbox
Host of the Blog Banter and author of Freebooted and Tech4News, Seismic Stan weighs in with his thoughts on the topic he originally proposed. Comparing the rabid fan-bases of both European football clubs and EVE Online, he demonstrates how passion and enthusiasm can turn ugly, regardless of the arena. He also considers the responses of those who have posted before him, seeing a reason to hope the EVE community might be able to transcend EVE's brutish reality. 


Lines Don't Look That Great When Drawn in Sand
Evehermit, sole proprietor of Evehermit's Blog posits the existence of not just one line, but hundreds all equally valid. Taken together, they require a "flexible moral compass" on the part of the intrepid navigator. Failing that, he invokes the "Golden Rule" to help navigate the murky, sandy waters.

Bullying the Sandbox
In a living example of the very issue we set out to discuss, Sindel Pellion of Sindel's Universe posted a foul-mouthed, insightful essay on the topic, received some harsh feedback for her point of view, and took down her post within the span of about 24 hours. Whether this was a legitimate withdrawal, or an attempt to prove the point is open for debate. But if it was intended as an example; well done, Sin.


A long answer and a short one
Bringing Blog Banter 37 to a close is Jace Errata/Cobalt Snake of Year of the Snake. After spelling out the location of the line in terms of real-world consequences and declaring his position, he describes the EVE Universe as being populated by (to paraphrase) "raging douchebags inflicting raging douchebaggery on non-douchebags and douchebags alike." And with one final comment on the sandbox metaphor, he is off.  And with that, so am I.


My many thanks to all of the participants of Blog Banter 37 and to Seismic Stan for giving me the opportunity to write and host its review. It is a large undertaking, but a truly rewarding one as I get to know each blogger and their point of view more intimately and reflect on their influence on my own.  See you in BB38!

Wednesday, August 1, 2012

Back to Basics

Logging on last night found me completing a host of administrative duties for our new alliance, followed by some indulgent scanning for something to do/shoot and later a strat op on behalf of the coalition. During the form-up for the fleet, an alliance mate convo'd me and asked if I'd keep an eye on him during the op as he was new and didn't have a firm handle on everything we'd be doing.  I cheerfully agreed, and kept a vigilant eye on our chat window in case he had any questions.

Ultimately, he arrived a little late for the party, with the fleet standing down right as he got into position. I wasn't about to chastise him as he's a newer player and just now getting situated in our new area of operations. I was thrilled he took the time to make sure he got a ship set up that would be consistent with our objectives and that he was enthusiastic about supporting the alliance and coalition at large.

He was a little disheartened about not having the chance to do so, however, and asked instead if anyone wanted to 1v1 for fun-sies. I asked what kind of ships he had available and after figuring out what I had that would be a relatively even match, undocked and warped to a safe. After teaching him how to add fleet members to the watch list, he warped to me as did one other corp-mate interested in a bit of sparring and stress-testing.

As he was in warp, our budding young combat pilot asked me if I wouldn't mind sharing some of my PvP knowledge with him, as this is the area of the game he is most interested in. I was happy to oblige and we began the discussion by talking about the importance of dictating ranges, tackling, and speed. My corp-mate continued the discussion by discussing some common tactics to be used around gates and the like. Having gone well past my bedtime I logged off for the evening, feeling a little dissatisfied with my advice.

It wasn't that I felt the topics covered weren't important or that the advice given wasn't useful, but I felt fairly sure that I could have done a much better job with the time we had. I've just never been in the instructional role beyond answering one-off questions in corp or fleet chat.

Experience is the single biggest factor in a PvP pilot's skill progression, and I made sure to emphasize that. But in those rare moments of down time, I'd like to be able to offer more effective assistance to those taking the initiative to learn. So I'm asking all of you for help.

If you have any advice to offer in terms of effective "learning plans," I would truly appreciate your assistance. I've never been a member of Eve University or Agony Unleashed, so I don't have any experiences to draw on in that regard. Anyone who does, by all means, is welcome to share any teaching insights they may have gained.

I will thank you in advance for your time and advice. As will all of the new pilots I have the great fortune to work with going forward.

Thanks again, New Eden.

Firstly

Sunday, July 29, 2012

Sandbox Jenga: BB38


"In his recent "That's just the way it is" post on Jester's Trek, blogger Ripard Teg posits that the established EVE player-base has come to accept many of EVE's design idiosyncrasies, rarely questioning their purpose or benefit. Conversely, he also suggests that new players might not be so forgiving of these "quirks". In an interview with Gamasutra, Senior Producer CCP Unifex describes EVE Online's developers as "relatively hands-off janitors of the virtual world", underlining that he has only four content developers but "a lot" of programmers and engineers.

Has a culture developed where CCP has started to take player effort for granted - expecting the "social engine" to fulfil tasks that might otherwise be CCP's responsibility? Or should this culture be embraced as part of "emergent gameplay" with these quirks accepted as the catalyst for interaction?"

I was a little perplexed by this month's blog banter. I sat staring at the question, reading and re-reading trying to make sense of how the individual pieces fit together. Ultimately they don't. It's really just a pile of pieces that sorta go together and sorta don't. A big, disjointed mess, like a fallen Jenga tower or David Hasselhoff's career.

See, this issue with this month's topic is that it is actually comprised of several smaller issues whose roots and stems aren't co-terminant but aren't mutually exclusive either. The engine propelling the game forward is comprised of many different pieces. Pieces which go together to form sub-systems. Subsystems that work together to create energy and then harness it to create motion and ultimately forward progress. Maybe that's why the banter at hand seems so opaquely mysterious; I'm not much of a car guy.

That said, you don't need to be a mechanic to know that in such a complex apparatus as a motor vehicle, each subsystem depends on various other subsystems performing their tasks in order to accomplish their own. The complex player-developer relationship and all of the various Hasselhoff-shaped Jenga pieces included in that relationship are no different as players and developers rely on each other in order to accomplish their goals.

Even in a sandbox, perhaps especially in a sandbox, players need developers to maintain and iterate on the virtual world they occupy. Every day we capsuleers rely on these hard-working men, women and possibly farm animals (don't know, never been to Iceland) to clean the sandbox, make sure all the toys are in it, and make sure there's enough sand to play with. When the customary games the players devise for themselves become stale, we rely on the developers to give us new toys to play with or to change the way the old toys work. This in turn allows us the ability to create new games for ourselves or to make the games we've already created more fun.

In the Gamasutra article quoted in the blog banter question, Jon "CCP Unifex" Lander referred to CCP as the "janitors" of EVE. I would have used the word "custodian," because I imagine it's exactly what Lander meant. The distinction is subtle, but important. Whereas janitors merely clean and maintain the property of others, custodians are also entrusted with the protection of that property. As players, we entrust CCP with our game. Among a vast number of other duties not listed here we trust CCP to maintain EVE and to protect her against threats of imbalance and of stagnation. We entrust them to protect our markets and opportunity to earn profit by aggressively ferreting out RMT'ers and botters. As players we are capable of assisting in these tasks but ultimately they are the charges of our digital custodians.

However, a custodian's role goes only so far. As the custodian does not own the property he or she has been tasked with cultivating, the ultimate decisions regarding the present and future state of the property rests with the owners. I've said this before, but it bears repeating here. EVE Online might belong to CCP, but this game belongs to us. For those unfamiliar with my thoughts on this, I'll clarify.

EVE Online is very much the sole and exclusive property of CCP Games. It is intellectual property CCP has spent over a decade developing and at this point millions of dollars investing in. The infrastructure is theirs, the tools they have created within their digital realm are theirs. But the content, the "game" of EVE Online belongs to the players. It is content the players have spent nearly a decade developing and iterating on and have invested millions of dollars in. It is my contention that in describing CCP as the "janitors" of EVE, this is exactly the relationship Lander was attempting to portray.

Bearing that in mind, it becomes trivial to respond to the second part of this month's blog banter. Of course CCP relies on us to mitigate, adapt to, and bitch about the quirks. Not only are they the catalysts for interaction, they are the catalysts for change as well. After all, this is our world. CCP's just designing it. But what about that pesky first question? Are the true "content" providers being taken for granted? Or worse, taken advantage of? 

Perhaps the most interesting aspect of the player-developer relationship is the tension that arises between the two and the root causes of that tension. The tension that exists between EVE's custodians and its architects arises from a lack of understanding of roles and responsibilities in a shared universe. Based on Lander's comments in the interview, it seems that CCP understands it's place in the EVE universe very well. I find it absolutely fascinating that the players are the ones who seem to be struggling to comprehend theirs.

The friction that arises as a result of that struggle has brought into sharp focus the relationship players and developers enjoy with one another. Are they taking us for granted? Are we doing the same to them? To a degree it conjures the ghosts of BB37 but with the question rephrased, "Where does the sandbox end and the game begin?" The responses to that question will vary as widely as the people who answer it but one thing remains constant. Despite the friction, one couldn't exist without the other. And together, we've built an truly incredible and immersive experience.
 
It's ironic that maybe the most critical aspect of this interplay would be the easiest to gloss over, but it must not be overlooked or forgotten. It is the vital element that sets EVE apart from every other MMO out there. And it is this: the relationship between player and developer is not unilateral.

As capsuleers we have an unprecedented level of access to and influence on the people who maintain and iterate on our sandbox. I'm fairly certain there isn't another company in the world that flies a team of player representatives to their international headquarters every year. CCP developers engage us on the forums and on Twitter. They read our blogs and listen to our podcasts. They actively solicit our feedback and use it to become better custodians of the game and content we've created. And even though it might take some convincing, if we call CCP out for taking a mis-step they're willing to change course in service of a vision other than their own.

Try finding THAT level of interaction in a theme park MMO. I'd pull a Jester and say, "go ahead, I'll wait." But I hate waiting, and in this case I'd be waiting for a VERY long time. Put another way, if that's what you call being taken for granted, I'd be damn curious to see what being appreciated looks like. 



   


Friday, July 27, 2012

Ascending the Learning Curve



By now we've all been a part of and been made painfully aware of EVE's steep learning curve. Hundreds of posts have been written about it. Devs are furiously iterating and re-iterating upon the NPE. Newbies fall victim to it every day. Some of these intrepid souls drag themselves up out of the clone vat and into another ship to have another go. Some just go.

The how and the why of EVE's learning curve have been discussed nearly to death, and I see no need to heave another rag into the laundry basket. But I took part in a particularly enjoyable evening the other day that got me pondering the when of that curve. As in, at what point do you know you're closer to the top than the bottom? For some I'm sure this is a gradual realization. For me it was an epiphany, occurring on the night in question.

Our alliance has been on the move, having recently departed SpaceMonkey's Alliance and the CFC in a bid to become full-fledged members of the Honey Badger Coalition. Part of this process involved a logistical move out of Branch and into a staging system to facilitate the transfer of our alliance assets to the exact opposite end of the galaxy. The initial staging system was in lowsec, where, by the way, you're still allowed to shoot people in the face. After chasing off a gate camp to secure our pilots' ingress, I whipped out the ol' scanboat and got to work on nailing down some extra-curricular activities for the boys in system.

By that point, most of the mates had logged for the evening and those that remained were committed to station-bound activities or making supply runs. So the alliance XO, myself and one other took to some PVE boats to take advantage of our opportunities for making some last-minute iskies before the final push into our new home.

The first plex was accomplished in short order, with a decent score of faction mods and a Gila blueprint for the effort. Our third companion docked up for the evening but the XO and I labored on. As we were half-way through the second plex, however, a new contact entered local and a Drake popped up on d-scan.

"Drake," I reported.

"Keep an eye on local, he may not be alone..." was the reply.

We kept at it for a few more minutes until another contact, and then another entered system.

"We're in PVE boats. Better safe up for the moment." the XO suggested. So we docked up and I switched up for something a little more appropriate for the occasion. And as my Ares burned clear of the undock, the two new contacts either logged or left system leaving only the original drake.

"Drake's still here, mate..." I relayed, the excitement and anticipation of what might be a satisfying kill slowly building in my voice. "Let me see if I can get a bead on him."

"Roger that. Getting into the Tengu now. Call point if you get it."

I've been putting some work into my d-scan skills as of late so I had the location of the Drake narrowed down pretty quickly, though my heart sank as I resolved it to be at one of the two towers surrounding the third planet in the system.

"Balls! He's in a tower." I defeatedly called out as I began warping to the towers to get visual confirmation of the Drake's position. Which, for some reason I couldn't quite comprehend, I was failing to do.

I double-, then triple-checked my d-scan settings trying to figure out why the Drake was still in view of my instruments but not my eyeballs. Frustrated with my obviously fail d-scan fu, I aligned for the station when some other possibility finally occurred to me.

"No way..." I thought to myself. "There's no *&^%-ing way he's at the planet. That'd be impossible."

Sure enough.

"POINT!!!" I hollered into comms as I frantically began coordinating the cavalry's arrival. The Drake offered only slightly more resistance to being destroyed than did the pod, eating only 2/3 of the way through my shields while the XO did the heavy lifting.

"YARRRRRRRRRRRRRR!!!!" My first lowsec kill. Now a T1 exploration-fit Drake isn't exactly the shiniest trophy to hang on the wall but it's a trophy nonetheless. It's my trophy. Riding high on the achievement and the later destruction of an afk cyno-pilot (and pod!), I logged off for the evening proud of my minor accomplishments. I had successfully d-scanned, tackled, and destroyed a neutral in lowsec. And taken my sterling 5.0 security status all the way down to -0.2 in the process. Lowsec is dumb like that.

It was while replaying the events of the prior evening in my head the following morning that I achieved my epiphany. "I've done it! I've graduated from TOTAL noob-dom and gained admission to LESSER noob-dom." I've climbed a great many rungs on the famous curve, with many more to come.  But the Drake kill drove the whole point home for me; my EVE-prowess is growing.

As wonderful a feeling it was to finally realize I was no longer the worst player in the game, one question nagged me persistently. What the *&^% was the Drake doing on that planet?! He HAD to know better. And if he didn't know better, why not? I already knew the Drake was exploration-fit based on the killmail, so I knew WHY he was in system, but it wasn't until I checked the pilot's employment history that the rest of picture filled itself in.

The pilot was in fact a newbie, 6 months old. Ever so gently, remorse began to set in.

Please don't misunderstand me; I'm not the least bit remorseful for the space violence. Although I didn't start out this way, I've come to like exploding other people's spaceships. It's a challenge and a rush unlike any other. But as I was contemplating the explosion of this particular spaceship, I recalled the day of my first loss in lowsec and my introduction to the harsher side of EVE. I had just learned to fly a Catalyst and was proudly burning around highsec belts in my shiny new destroyer when I thought I'd poke into the island lowsec system next door. I warped to the top belt looking for rats. I didn't find any, but I did notice a ship land 30km off me and start locking me. Ignorant of what my attacker was trying to achieve, I warped to a different belt in search of rats, and again was soon joined by the aspiring pirate. Only this time he landed on top of me. There would be no escape this time, and while I was sat in my pod confused by what had just happened to my shiny new ship the pirate offered a bit of advice in local.

"If someone tries to tackle you when you're not ready to fight and you get away, don't give him a second chance."

A sage, if obvious, piece of advice that wasn't so obvious to my tiny, greenhorn Eve-brain. But it's advice I've heeded ever since. And it's why I felt remorseful for violencing the obviously green Drake pilot back to his med clone station.

Whether or not he would have listened, it was incumbent on me to pay forward the favor paid me all those years ago.

We're all steadily climbing up the EVE food chain. Step-by-painstaking-step we're all STILL ascending the learning curve. And whether you like it or not, you are part of someone's learning curve just as someone else will be a part of yours.

You may shrug that off. But it's our duty and responsibility as capsuleers on our eternal trek to the "top" to help others along the way. This doesn't mean we all have to hold hands and sing "Kumbaya." But it does mean that when you're in a position to help someone learn something about this game, it's your obligation to make that moment as instructive as possible. We don't just owe it to the newbies, we owe it to New Eden. And if we truly want EVE to continue to grow and to flourish, we owe it to ourselves as well.






Wednesday, July 25, 2012

Retreat to Move Forward

Heads up: This post is going to seem a little out of context unless you read this post by Emergent Patroller. Even then, this response is pretty squarely directed at her but posted here as it was going to be an overly large comment.

EP,

I find it sadly ironic that I only learned you were to be a member of our proposed alliance by reading your post today. I have a tremendous respect for your writing and always look forward to seeing a new post of yours pop up on my radar. Had things gone as planned and our two entities merged, I might never have uncovered that you were flying amongst us. Now I know you're not, and that makes me sad.

From the tone of your post it seems you have a decent read on the situation, though with a few discrepancies. I'd rather not publicly air the laundry, but I can comment on a few things and would like to do so here.

First and foremost, there is a great deal of sadness on the part of the null-sec wing having to part ways with the worm-holers. I certainly can't speak for everyone, but personally I bought into the vision of "unifying" different aspects of New Eden under one roof. It is a beautiful dream and one I have no doubt we will continue laboring to achieve, albeit through different avenues than originally intended.  It is with a heavy heart that those of us pursuing our goals in 0.0 move forward alone, but based on the events preceding the schism and the response to those events on BOTH sides of the alliance, moving forward alone has become our only viable option. I can also assure you that NO-ONE is taking this loss harder than the man who worked so hard and gave so much of himself in service of the alliance he created.

I have never lived in wormholes, but I do love vacationing there. The rich content and group-centric game-play wormholes demand appeal to both my love for EVE and my love of the people who play it. And I would absolutely have loved to have spent time with all of you, either in space or on comms or both. I was looking forward to excursions into the deep as well as hosting those of you who would liked to have gotten a taste of sov 0.0.

While I agree that wormholes and nullsec cater to different styles of play, the demands placed upon individual pilots and the organization as a whole don't diverge by as large a degree as you might think. Our challenges are different (I certainly don't envy you your POS management headaches), but the means we rely on to meet these challenges are the same. Both wormholes and 0.0 require a dedicated group of individuals working together to advance the corporate agenda. Both arenas require its devotees to be willing to fight to the end for what they believe to be "their" space. And they are both extremely lucrative and extremely dangerous. And because of these similarities, I still believe the original vision of "two arms, one body" can and will be achieved.

Also, ironically, all of things you are relieved not to have to take part in, sov. politics, CTAs, blobs etc. are aspects of the game the wormholers would not have been expected to take part in. The wormhole branch and the null-sec branch were intended to remain firmly entrenched in their respective corners, the twain never intended to meet. Unless, of course, they chose to.

The emotional response will vary from pilot to pilot. Some of us began our careers with the alliance in wormholes. Others have been recruited with a focus strictly on the nullsec side of things, myself included. Having never met any of you, you'll forgive me if the "break-up" metaphor is a little lost on me. But I know that is not the case for all of us in 0.0. I don't have any firm evidence, but I do believe there are a few pilots from the nullsec branch that will be remaining with the wormholers and vice versa. We've even seen a few members depart from the alliance to remain with our former alliance-mates in Branch.

These comings and goings can and will happen in such a vast universe. From the perspective of this nullsec pilot, while we mourn the loss of company our focus does not waver. Our goals do not change. We are here to achieve sovereignty. And we are doing exactly that.

I can't speak for the alliance, but personally I bear no grudges nor do I wish you ill-fortune on your path forward. To the contrary, I hope you and your mates experience unqualified success now and in the future. To me, all this really means is that if I find you in our space or in yours, my guns will be hot. And regardless of the outcome of that encounter, you'll have a 'gf' in local from me, and an oh-seven as I speed your clone on its way home or the other way around.

Therein lies the beauty of EVE. In any aspect of the game, either in service of our allegiances or in spite of them we're going to play and have fun together. And THAT is really what the vision was all about.

o7, Mate.
 Firstly

Thursday, July 19, 2012

Full Market Alchemist

So, this morning CCP Fozzie made his devblog debut with some announcements regarding changes to the production of technites. Remember that technites are produced by reacting technetium and are the principle material involved in T2 production. Technetium, of course, is that super-rare moon-goo that exists only in the North and is currently the focus of a price-fixing cartel known as OTEC. OTEC at present is comprised by the ClusterFuck Coalition, NCDOT, Pandemic Legion, Test, and probably someone else I'm leaving out. But those are the big ones. For the rest of this post, you probably only need to remember that the CFC includes Goonswarm, since that's all most people tend to focus on.

The reactions to Fozzie's post have fallen into three relatively predictable categories: A) Yay! Prices are coming down! B) This is market manipulation and potentially game breaking. C) Fuck Goons.

Let's address these quickly. I'll have more to say about it a bit later, but in the interest of getting a "inb4 Jester hogs all the angles" post up, I'm opting for brevity.

    "Yay! Prices are coming down"

Probably. The changes announced are intended to be a pressure-release valve for the currently sky-high tech market. The only issue with this is the looming possibility of similar lockdowns in the markets across the other materials in the alchemical matrix. Already, Jita has been completely cleared out of Cobalt, one of the most efficient alchemical reagents currently being proposed. Whether or not this will prove to be a lasting shift in the demand-supply curve or a temporary market shock driven by speculation will remain to be seen. My money is on a relatively swift market correction once these changes go live.

    "This is market manipulation and potentially game breaking."

Actually, these changes should prove to be neither. Fozzie makes a good point in his post that currently the EVE market doesn't mirror real markets in that opportunities for innovation in response to market factors doesn't currently exist as a mechanic available to players. Instead, the devs have to step in once in a while and provide it for us. The reason such a deus ex machina-type action isn't game breaking is that given the tools to do so, players would already have done exactly the same thing. Only they would have done it two years ago. In other words, we're being given the tools to decide what the market for tech should be, based on supply and demand factors that already exist in the EVE market. Again, more on this later.

    "Fuck Goons."

There's always a healthy dose of this kind of sentiment in basically every thread on the forums, so seeing it here as well isn't all that surprising. The interesting thing about this, though, is that a lot of players who think this spells the end of the CFC don't realize that The Mittani has actually been advocating for these changes for a long time. He realized how imbalanced the the technetium situation would be at its introduction and knew it would inevitably be changed, either through liberal use of the nerf-bat or through the introduction of new game mechanics. So why not take advantage of it while the opportunity existed? If there's one thing EVE players are good at, it is finding and exploiting opportunities. Mittens is no different.

The second part of the "Fuck Goons" sentiment that is being overlooked on the forums right now is that despite the proposed changes in technite production, harvesting moon goo is still going to be VERY profitable. Just less so.

So, as I said before, I have other thoughts on this, but in the interest of expediency, I'm going live with this post now.